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Articles by Cyril Brom

AI Level of Detail for Really Large Worlds
Cyril Brom, Tomáš Poch, Ondřej Šerý
Game Programming Gems 8, Pages 213–231
Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds
Martin Černý, Tomáš Plch, Cyril Brom
Game Engine Gems 3, Pages 267–280