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Articles by Frank Kane

Physically-Based Outdoor Scene Lighting
Frank Kane
Game Engine Gems 1, Pages 219–227
Rendering Physically-Based Skyboxes
Frank Kane
Game Engine Gems 1, Pages 229–234
Modeling, Lighting, and Rendering Techniques for Volumetric Clouds
Frank Kane
Game Engine Gems 2, Pages 21–43
Simulation of Night-Vision and Infrared Sensors
Frank Kane
Game Engine Gems 2, Pages 45–54
Realistic Blending of Skies, Water, and Terrain
Frank Kane
Game Engine Gems 3, Pages 23–35