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Optimizing Vertex Submission for OpenGL

Authors:
In book:
Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Pages: 353–360
Citation: Herbert Marselas. “Optimizing Vertex Submission for OpenGL”. In Game Programming Gems, Charles River Media, 2000, pp. 353–360.
BibTeX entry: @incollection{ref,
author = {Herbert Marselas},
title = {Optimizing Vertex Submission for OpenGL},
booktitle = {Game Programming Gems},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2000},
pages = {353--360}
}