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Using Quaternions for Coding 3D Transformations

Authors:
In book:
Graphics Gems
Edited by Andrew S. Glassner
Academic Press, 1990
ISBN 0-12-286166-3
Pages: 498–515
Citation: Patrick-Gilles Maillot. “Using Quaternions for Coding 3D Transformations”. In Graphics Gems, Academic Press, 1990, pp. 498–515.
BibTeX entry: @incollection{ref,
author = {Patrick-Gilles Maillot},
title = {Using Quaternions for Coding 3D Transformations},
booktitle = {Graphics Gems},
editor = {Andrew S. Glassner},
publisher = {Academic Press},
year = {1990},
pages = {498--515}
}