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Real-Time Approximations to Subsurface Scattering

Online link: http://http.developer.nvidia.com/GPUGems/gpugems_ch16.html
Authors:
In book:
GPU Gems
Edited by Randima Fernando
Addison-Wesley, 2004
ISBN 0-321-22832-4
Pages: 263–278
Citation: Simon Green. “Real-Time Approximations to Subsurface Scattering”. In GPU Gems, Addison-Wesley, 2004, pp. 263–278.
BibTeX entry: @incollection{ref,
author = {Simon Green},
title = {Real-Time Approximations to Subsurface Scattering},
booktitle = {GPU Gems},
editor = {Randima Fernando},
publisher = {Addison-Wesley},
year = {2004},
pages = {263--278}
}