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Fast GPU Fluid Simulation in PhysX

In book:
Game Programming Gems 8
Edited by Adam Lake
Cengage Learning, 2010
ISBN 978-1-58450-702-4
Pages: 602–615
Citation: Simon Schirm and Mark Harris. “Fast GPU Fluid Simulation in PhysX”. In Game Programming Gems 8, Cengage Learning, 2010, pp. 602–615.
BibTeX entry: @incollection{ref,
author = {Simon Schirm and Mark Harris},
title = {Fast GPU Fluid Simulation in PhysX},
booktitle = {Game Programming Gems 8},
editor = {Adam Lake},
publisher = {Cengage Learning},
year = {2010},
pages = {602--615}