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Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction

Authors:
In book:
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Pages: 189–205
Citation: Takashi Amada. “Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction”. In Game Programming Gems 6, Charles River Media, 2006, pp. 189–205.
BibTeX entry: @incollection{ref,
author = {Takashi Amada},
title = {Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction},
booktitle = {Game Programming Gems 6},
editor = {Michael Dickheiser},
publisher = {Charles River Media},
year = {2006},
pages = {189--205}
}