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Fast Environmental Reverb Based on Feedback Delay Networks

Authors:
In book:
Game Programming Gems 5
Edited by Kim Pallister
Charles River Media, 2005
ISBN 1-58450-352-1
Pages: 729–740
Citation: Christian Schüler. “Fast Environmental Reverb Based on Feedback Delay Networks”. In Game Programming Gems 5, Charles River Media, 2005, pp. 729–740.
BibTeX entry: @incollection{ref,
author = {Christian Schüler},
title = {Fast Environmental Reverb Based on Feedback Delay Networks},
booktitle = {Game Programming Gems 5},
editor = {Kim Pallister},
publisher = {Charles River Media},
year = {2005},
pages = {729--740}
}