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Procedural Level Generation

In book:
Game Programming Gems 5
Edited by Kim Pallister
Charles River Media, 2005
ISBN 1-58450-352-1
Pages: 579–588
Citation: Timothy Roden and Ian Parberry. “Procedural Level Generation”. In Game Programming Gems 5, Charles River Media, 2005, pp. 579–588.
BibTeX entry: @incollection{ref,
author = {Timothy Roden and Ian Parberry},
title = {Procedural Level Generation},
booktitle = {Game Programming Gems 5},
editor = {Kim Pallister},
publisher = {Charles River Media},
year = {2005},
pages = {579--588}