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A Deferred Decal Rendering Technique

In book:
Game Engine Gems 1
Edited by Eric Lengyel
Jones and Bartlett, 2010
ISBN 978-0-7637-7888-0
Pages: 271–280
Citation: Jan Krassnigg. “A Deferred Decal Rendering Technique”. In Game Engine Gems 1, Jones and Bartlett, 2010, pp. 271–280.
BibTeX entry: @incollection{ref,
author = {Jan Krassnigg},
title = {A Deferred Decal Rendering Technique},
booktitle = {Game Engine Gems 1},
editor = {Eric Lengyel},
publisher = {Jones and Bartlett},
year = {2010},
pages = {271--280}