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Clustered Shading: Assigning Lights Using Conservative Rasterization in DirectX 12

Authors:
In book:
GPU Pro 7
Edited by Wolfgang Engel
CRC Press, 2016
ISBN 978-1-4987-4253-5
Pages: 43–68
Citation: Kevin Örtegren and Emil Persson. “Clustered Shading: Assigning Lights Using Conservative Rasterization in DirectX 12”. In GPU Pro 7, CRC Press, 2016, pp. 43–68.
BibTeX entry: @incollection{ref,
author = {Kevin Örtegren and Emil Persson},
title = {Clustered Shading: Assigning Lights Using Conservative Rasterization in DirectX 12},
booktitle = {GPU Pro 7},
editor = {Wolfgang Engel},
publisher = {CRC Press},
year = {2016},
pages = {43--68}
}