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Vision Based Local Collision Avoidance

In book:
Game Engine Gems 3
Edited by Eric Lengyel
A K Peters, 2016
ISBN 978-1-4987-5565-8
Pages: 239–253
Citation: Teófilo Bezerra Dutra, Ricardo Marques, Julien Pettré, and Jan Ondřej. “Vision Based Local Collision Avoidance”. In Game Engine Gems 3, A K Peters, 2016, pp. 239–253.
BibTeX entry: @incollection{ref,
author = {Teófilo Bezerra Dutra and Ricardo Marques and Julien Pettré and Jan Ondřej},
title = {Vision Based Local Collision Avoidance},
booktitle = {Game Engine Gems 3},
editor = {Eric Lengyel},
publisher = {A K Peters},
year = {2016},
pages = {239--253}