Graphics and Game Gems Database

Book List Article Search Author Search

Introducing the Programmable Vertex Pulling Rendering Pipeline

Authors:
In book:
GPU Pro 4
Edited by Wolfgang Engel
CRC Press, 2013
ISBN 978-1-4665-6743-6
Pages: 21–37
Citation: Christophe Riccio and Sean Lilley. “Introducing the Programmable Vertex Pulling Rendering Pipeline”. In GPU Pro 4, CRC Press, 2013, pp. 21–37.
BibTeX entry: @incollection{ref,
author = {Christophe Riccio and Sean Lilley},
title = {Introducing the Programmable Vertex Pulling Rendering Pipeline},
booktitle = {GPU Pro 4},
editor = {Wolfgang Engel},
publisher = {CRC Press},
year = {2013},
pages = {21--37}
}