| Simulated Real-Time Lighting Using Vertex Color Interpolation
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 | In book: | 
|  | Edited by Mark DeLoura Charles River Media, 2000 ISBN 1-58450-049-2 | 
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 | Pages: | 535–542 | 
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 | Citation: | Jorge Freitas. “Simulated Real-Time Lighting Using Vertex Color Interpolation”. In Game Programming Gems, Charles River Media, 2000, pp. 535–542. | 
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 | BibTeX entry: | @incollection{ref,
 author = {Jorge Freitas}, title = {Simulated Real-Time Lighting Using Vertex Color Interpolation}, booktitle = {Game Programming Gems}, editor = {Mark DeLoura}, publisher = {Charles River Media}, year = {2000}, pages = {535--542}} | 
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