Graphics and Game Gems Database

Book List Article Search Author Search

An Easy-to-Code Smoothing Algorithm for 3D Reconstructed Surfaces

Authors:
In book:
Graphics Programming Methods
Edited by Jeff Lander
Charles River Media, 2003
ISBN 1-58450-299-1
Pages: 139–146
Citation: Oscar Garcia-Panyella. “An Easy-to-Code Smoothing Algorithm for 3D Reconstructed Surfaces”. In Graphics Programming Methods, Charles River Media, 2003, pp. 139–146.
BibTeX entry: @incollection{ref,
author = {Oscar Garcia-Panyella},
title = {An Easy-to-Code Smoothing Algorithm for 3D Reconstructed Surfaces},
booktitle = {Graphics Programming Methods},
editor = {Jeff Lander},
publisher = {Charles River Media},
year = {2003},
pages = {139--146}
}